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Allow wizards to turn dead players into skeleton minions#43714

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slarticodefast wants to merge 2 commits intospace-wizards:masterfrom
slarticodefast:feat-skeleton-spell
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Allow wizards to turn dead players into skeleton minions#43714
slarticodefast wants to merge 2 commits intospace-wizards:masterfrom
slarticodefast:feat-skeleton-spell

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@slarticodefast
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@slarticodefast slarticodefast commented Apr 24, 2026

About the PR

Requires #43701 to be merged first
Adds a wizard relic purchaseable from the grimoire. When used on a dead player it will gib them, spawn a skeleton and transfer the player's mind to it.

The item is basically the same as in SS13. The name and sprite were taken from citadel station.

Why / Balance

Follow-up to the PR linked above. Emo brought up a lot of good points in that PRs decription on why closet skeletons are causing problems as a free antagonist and should be removed. But since I like the sillyness skeletons bring to the game I think this is a good way to keep them as a feature in a more purposeful way.

Skeletons should probably also be nerfed a little from a combat stats perspective, see #43711

Technical details

Spawns a new mob and transfers the old player to it, while gibbing the old body.

Added a missing filter check in the client-side PopupCoordinates that caused it to be ignored.
Removed a mistakenly added tag from the wand belt's whitelist that allowed it to hold any chameleon-copyable clothing item.

Media

grafik ss14

Requirements

Breaking changes

ChargeSpellEvent now contains an EntityWhitelist instead of a single tag.
Wizard wands now use the WizardRechargeable tag instead of the WizardWand tag to be whitelisted for the recharge spell.

Changelog
🆑

  • add: Wizards can now purchase the necromatic stone, allowing them to turn dead players into skeleton minions.

@PJBot PJBot added S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. Changes: Sprites Changes: Might require knowledge of spriting or visual design. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/M Denotes a PR that changes 100-999 lines. labels Apr 24, 2026
@slarticodefast slarticodefast mentioned this pull request Apr 24, 2026
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RSI Diff Bot; head commit 10b2540 merging into 8e5c6e7
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Objects/Magic/wizard.rsi

State Old New Status
necrostone Added

@slarticodefast slarticodefast added T: New Feature Type: New feature or content, or extending existing content A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities labels Apr 24, 2026
@YoungThugSS14
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Seems cool but three charges might be a bit low

@ScarKy0
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ScarKy0 commented Apr 24, 2026

Seems cool but three charges might be a bit low

I'm pretty sure you can use the recharge spell on it

@ThatGuyUSA
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Unpopular as it might be, Smite spell will always hold the number one spot as my favorite spell.
This however, is definitely a close second!

3 Wizcoin equipment + 1 Wizcoin spell (recharge) is standard and commonly bought combo.

  • Item is powerful enough for its cost, doing something similar of other 3 costs: (Smite and Cluwnification)
  • Keeps victims in the game from completely loathing the Wizard. (You serve the Wizard, and can play the game still!)
  • Pairs well with other equipment, since Recharge is equipment focused.
  • Repurposes old content, while still making it feel like its dealt with in the same way!

This comes with the '"""downside""" of Skeletons always being valid now, as they are extensions of the Wizard.
But all of the Skeleton bickering usually came from the dreaded 'Free Agent' status. Giving a much clear focus on their allegiance will hopefully stop this!

Skeletons being thralls means that death isn't ALWAYS the end for the Wizard, as they can now help bring them back as well!

@github-actions github-actions Bot added the S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted label Apr 25, 2026
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@ThatGuyUSA
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ThatGuyUSA commented Apr 26, 2026

Hello, I am back after reading #43730.

Seems cool but three charges might be a bit low

I have to agree with YoungThug.

After seeing the new approach to the skeleton. These thralls have been re-contextualized in the role they serve. They feel more disposable, 3 charges for pre-nerf skeletons was completely reasonable.
Post-nerf? 2x damage from blunt sources is BRUTAL. All it takes are some vigilant passengers with toolboxes.

Sure they can grab armor, they have flash resistance and are space immune, and have 2 hands, they are by no means defenseless. But their disposable nature and association with the Wizard cannot be ignored, most people are willing to spend a few moments to stop something that could snowball into something catastrophic down the line if left ignored.
(see Xenoborgs)

It having the benefit of being rechargeable is good, you can in theory have unlimited skeletons. But raising the capacity to have the item stand on its own is important. If someone wants to buy the stone on its own without the recharge spell to save on 1/10th of their budget, they are spending 3 Wizcoin on 3 charges. That is a scam, and its over-reliance and expectation to have you buy another spell is not good!

The stone should be able to hold up on its own as a purchase, this combined with the species tweak I think you should raise the capacity to be higher.
Maybe 12 charges? (4 per 1 Wizcoin, for 12 total?)

@Huaqas
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Huaqas commented Apr 26, 2026

Wizard now conversion antag.

@ThatGuyUSA ThatGuyUSA added P3: Standard Priority: Default priority for repository items. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Apr 26, 2026
@slarticodefast
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Like Scar mentioned, the recharge spell can be used on it to add more charges, same as for wands. So for 1 wizcoin more you basically get infinite uses.

@ThatGuyUSA
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Like Scar mentioned, the recharge spell can be used on it to add more charges, same as for wands. So for 1 wizcoin more you basically get infinite uses.

Yes, but in the case that I don't want to spend one extra Wizcoin for unlimited power, I believe that it should be able to still be worth a purchase by itself.

Right now all of the Wizard's purchases can become renewable. This is great from an economical perspective. Especially for one Wizcoin, one Wizcoin for unlimited power is a steal. But it comes at the cost of feeling obligated to make an additional purchase to reach its highest potential.

Unless you truthfully believe that 3 skeleton allies for 3 Wizcoin is a fair trade. Just know that it's competing against things like Staff of Animation (unlimited use simple mob familiars on a timer) and Smite (unlimited use obliteration w/ robe restrictions on a cooldown).

Something can be powerful and disposable. It's ground not yet treaded for the Wizard currently. So we don't even know if it's bad idea or not!

Just give it a reconsideration.

@ThatGuyUSA
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I guess to quote the Design document:

1 Cost - Relatively low risk low reward (something like teleport spells, smoke, etc)

All of the potential power derived from the necromantic stone is banking on this purchase.

3 cost - Powerful. May have a lot of power (instant gibbing) or a profound effect (summoning guns)

Raising / Gibbing the dead to do your bidding is powerful and profound. Hell, if you do it right maybe 3 skeletons is all you need if you get the right players!

4 Cost and above - Should be reserved for something that's 100% dominating because this is 40% of your budget.

I know this part is talking about individual purchases, so it's not quite applicable... but unlimited skeleton familiars as fast as Recharge can provide is absolutely dominating.

Though at this point it doesn't matter how many charges the stone has, as infinity+3 is just as good as infinity+12.

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Labels

A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities Changes: Sprites Changes: Might require knowledge of spriting or visual design. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content

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7 participants